Jaga is yet another independent blog focussing on music, movies and games. I will not talk about books and such.
Jaga
Jaga is yet another independent blog focussing on music, movies and games. Jaga is highly subjective, don't take any of its content at face value. It's no journalism. It's spiel. It's mere fashion over function. Make up your own mind. I'm responsible for what I write and not for what you understand.
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laurent@jagaland.de

Catherine

Catherine
So what to expect from a self-proclaimed erotic (rather romantic) horror (rather thriller) puzzle-platformer adventure game? Sounds like a quarter pounder with cheese, to good to be true. And indeed, the game is good. Although the themes of commitment, relationships, infidelity, maturity and love are at times tackled a bit too naive and somewhat oversimplified the game is surprisingly deep. And once you’re over the fact that antihero Vincent Brooks wears the same boxers for over a week you’ll find in Catherine an intense and challenging game with plenty of replay value (the game has 8 possible endings) – choosing between coquettish yet manic Catherine who has a tendency to give violent love bites and unaffectionate by-the-book Type A top achiever Katherine who has a severe addiction to cake. Apart from the positive critical acclaim seeing that Catherine already sold over 500k copies (with the game not being released in the EU yet) is more than satisfying. But not nearly as satisfying as getting your girl back.
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Developer: Atlus Persona Team
Publisher: Atlus
Platforms: PlayStation 3, Xbox 360
Release: February 17 2011 (JP), July 26 2011 (US), Europe tba.

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